Cornered — cover painting animated!

Cornered — cover painting animated!

I had the idea for this animated werewolf transformation sequence way back while I was still working on PS Part Two: Agitation. I’d been dreaming about making an animated trailer for the series, and I knew this would be the thing that would cap it off. However, I had no practical way to try to do it, but it did serve as the inspiration for the cover for Part Three: Emergence. Later on, I also made a hand-painted version that ended up being the cover to the Volume 1 collection.
Volume One Cover - "Cornered"

Painted version used for the cover of Volume 1

And here’s a couple of tests of the same animation from a couple of different angles. I thought they were pretty cool.

The Origins of RESTLESS SLEEP

Why did I call the new film Restless Sleep? As I’ve mentioned, I’ve wanted to animate Paradigm Shift for a very long time. A lot of this hinged around Kate’s fateful transformation into a werewolf.

“Restless Sleep” from my sketchbook in 2002, from The Art of Paradigm Shift.

The title of the new filmRestless Sleep—actually comes from a drawing in my sketchbook that I did way back in 2002. I imagined her tossing and turning in her sleep in the lead-up to transforming for the first time. You can see it right there in the upper left hand corner. However, with the completion of Equilibrium and the launch of ModernTales.com, I got wrapped up with working on continuing the story instead of focusing on this side project. And so “Restless Sleep” got put in the drawer, and only existed as a series of pages in my sketchbook for 20 years.  

Early transformation sketches from 2001 – Page 01

Early transformation sketches from 2001 – Page 02

Early transformation sketches from 2001 – Page 03

 
So, when I started playing with 3D last year, knowing that I wanted to animate Kate’s metamorphosis, this story immediately sprang to mind. The project started with a smaller scope—just animate the transformation and her going out the window into the night. And set it all to some music. But obviously I got a bit more ambitious, and it turned into the final film you see today!
Anyway, I hope you enjoyed the film, and if you did, please consider sharing it with your friends!</p<
 

Presenting: “PARADIGM SHIFT—Restless Sleep”!

PARADIGM SHIFT—Restless Sleep is now showing!

Based on the cult werewolf detective comic series PARADIGM SHIFT, classic werewolf tale meets paranormal mystery in this new animated short!

Detective Kate McAllister is in for a rough night. While investigating a strange murder, she discovers she has a connection to the killer that is stronger than she could possibly imagine!

PARADIGM SHIFT—Restless Sleep is my first animated film. It as was created in Blender with characters rigged using DAZ Studio’s Genesis 8 platform. Composited in Adobe After Effects and edited in Adobe Premiere. I also composed and performed the music using Apple’s Logic Pro. The whole project took me just over a year to complete.

Sound design by Alexander Danner (www.twentysevenletters.com) and voices provided by Alexander Danner and Jordan Stillman.

Additional assets provided by:

DAZ 3D:
Catara by D.Master
Everyday 2 by Aeon Soul
Flak Vest by The AntFarm
Genesis Starter Essentials by DAZ Originals
Genesis 3 Male by DAZ Originals
Genesis 8 Female by DAZ Originals
Genesis 8 Male by DAZ Originals
Genesis 8 Starter Essentials by DAZ Originals
Genesis 8 Female Mega Wardrobe by outoftouch
Girls Baseball Style Jacket by DAZ Originals + fefecoolyellow
The Guy 7 by DAZ Originals
H&C Police uniform by IH Kang
HnC Leather Jacket Outfit by IH Kang
H&C Business Suit A by IH Kang
H&C Weekend Casual Suit by IH Kang
H&C Dress Shirt Outfit by IH Kang
Jax for the Guy 7 by DAZ Originals + Jessaii
Killian for the Guy 7 by DAZ Originals + Jessaii
Michael 4 Skeleton by DAZ Originals
Michael 4 Internal Organs by DAZ Originals + noggin + shaunahowell
Police Officer Outfit by Toyen
Riviera Noon Outfit by DAZ Originals + 4blueyes
Torn Clothes by smay

3D WAREHOUSE:
1998 Honda Civic LX by Cartoon + Comotor
2000 Chevy Impala by Paul B. + bmrct + csi guy
2005 Honda Accord by Kevin N.
2002 Dodge Neon Sedan by Paul B.
Chevy Z71 Suburban by Kyle
Chicago CTA Elevated Train by W P.
Glock 17 by CFD 9437
Honda Element by ZXT
Lamp#1 by Graham
Maple Nightstand by archangel
Toyota Corolla Sedan by Joce
Unmarked Cars by Paul B.
Wooden Bookcase by waveydavey

3D Textures.me:
Brick Wall 012 by Katsukagi

HDRMaps:
Gdansk Shipyard Buildings (modified) by HDRMaps.com (CC-BY)

Enjoy!

Restless Sleep animated short film premieres June 27th!

Restless Sleep animated short film premieres June 27th!

Save the date!

I’m proud to announce that I finally have a release date for Restless Sleep! I’m hosting a local premiere at Back Beat Brewing here in Beverly, MA at 7pm EST on Tuesday June 27th!

WHAT: PARADIGM SHIFT—Restless Sleep WORLD PREMIERE!

WHEN: Tuesday, June 27th 2023 @ 7pm EST

WHERE:
Back Beat Brewing Co. 
31A Park Street
Beverly, MA 01915

In addition to the film showing, I’ll be doing live, behind the scenes demos on how I made the movie, along with a Q&A. I’ll also have books and prints in tow for a signing. Plus there will be excellent beer on tap! Back Beat specializes in English-style bitters and cask ales. I’m a huge fan!

Film will post to YouTube @ 7:30pm!

But if you can’t join us that night, I’ll be live-streaming the event on my YouTube channel, too. The film will drop at the same time we show it in person, and you can join in the demos and Q&A afterwards!

Watch the trailer here:

How do you build a city from SCRATCH?

How do you build a city from SCRATCH?

One block at a time.

Chicago has always been a character on its own in Paradigm Shift. So, when I embarked on creating an animated version of PS, it meant I needed to bring the Windy City  to life as well!!

I started with Kate’s apartment building. Using photos I had taken as reference, I modeled the architecture by hand, and then used my photos for the textures and materials.

Next, I needed to create a version of the back alley where poor James Wilson meets his untimely end. Using a model of the El tracks I modeled while creating the cover to The Art of Paradigm Shift, I built up a street scene based on the backgrounds in the opening scene. To create the buildings, I created modular sections of walls with various windows, doors, and brick colors which I then copied and pasted in various patterns to quickly build up the street. I then added various details to the buildings that would be closest to the camera. The cars are free models downloaded from SketchUp’s 3D Warehouse.

Lastly, I needed to create a 3D version of the Chicago skyline. To achieve this, I ended up using something called “procedural” buildings, which were automatically generated using a set of modular building pieces, kinda like LEGO bricks. Thanks to a tutorial by Kammerbild on YouTube, I developed a customized engine that could quickly generate new buildings of any size by plugging in the height, width, and depth, and customize the look by swapping out vertical and horizontal stripes. I can even turn the lights on and off at random. By using a couple of different sets of pieces, I could build up the entire skyline and have enough variation to create a useable matte painting that I then pasted into the background of my sets.

How to make a werewolf

How to make a werewolf

Curious about how I created the animation of Kate’s werewolf transformation? I’ve made a video that goes over the process I used to make it happen!

If you’re still curious about some of the technical details, and want to learn how to do something like this yourself, here’s some links to the tutorials I used:

  • First off, I used DAZ Studio’s Genesis 8 Female model as a starting point for Kate. Let me underscore that I did *not* model this starting figure. DAZ’s amazing artists did all the heavy lifting by creating that model. Since I had no idea how to create my own character rigs when I started this project, using a pre-rigged figure like Genesis 8 was a logical starting point. What I did need to learn was how to create “morphs” in Blender that could be used on the model.
  • Of course, this meant learning to edit the model in Blender. Now, in this case, I wasn’t starting from scratch. I’m an experienced 3D modeler, and have been working in 3D on and off for over 25 years—just mostly to create sets and architectural models. Character modeling is new to me, and I did have to learn Blender’s interface. This tutorial series from Blender Guru is the one I used to teach me the basics of using Blender’s modeling interface:
  • The key to making the transformations was to make sure all the parts of the model lined up up between forms. For instance, the polygons that made up the nose in the human model had to directly correspond to the polygons that would become the snout. In this case, it was my knowledge of anatomy that was the key skill. Whether you’re learning to draw or learning to model in 3D, there’s no substitute to learning the basics of human—and in this case, canine—anatomy. I had already thought through all this long ago when I designed Kate’s transformation for the comic:

Werewolf Transformation Design (1 of 3)Werewolf Transformation Design (2 of 3)Werewolf Transformation Design (3 of 3)

Full Body Werewolf Transformation Design (1 of 4) Full Body Werewolf Transformation Design (2 of 4) Full Body Werewolf Transformation Design (3 of 4) Full Body Werewolf Transformation Design (4 of 4) Werewolf Design Model Sheet

  • If you want to see more the design of the werewolf transformation, you can find ALL of the sketches, sequences, and details in my art book, The Art of Paradigm Shift. You’ll also find tons of art, sketches, and tutorials in there, too!

The Art of Paradigm Shift (cover spread)