How do you build a city from SCRATCH?

How do you build a city from SCRATCH?

One block at a time.

Chicago has always been a character on its own in Paradigm Shift. So, when I embarked on creating an animated version of PS, it meant I needed to bring the Windy City  to life as well!!

I started with Kate’s apartment building. Using photos I had taken as reference, I modeled the architecture by hand, and then used my photos for the textures and materials.

Next, I needed to create a version of the back alley where poor James Wilson meets his untimely end. Using a model of the El tracks I modeled while creating the cover to The Art of Paradigm Shift, I built up a street scene based on the backgrounds in the opening scene. To create the buildings, I created modular sections of walls with various windows, doors, and brick colors which I then copied and pasted in various patterns to quickly build up the street. I then added various details to the buildings that would be closest to the camera. The cars are free models downloaded from SketchUp’s 3D Warehouse.

Lastly, I needed to create a 3D version of the Chicago skyline. To achieve this, I ended up using something called “procedural” buildings, which were automatically generated using a set of modular building pieces, kinda like LEGO bricks. Thanks to a tutorial by Kammerbild on YouTube, I developed a customized engine that could quickly generate new buildings of any size by plugging in the height, width, and depth, and customize the look by swapping out vertical and horizontal stripes. I can even turn the lights on and off at random. By using a couple of different sets of pieces, I could build up the entire skyline and have enough variation to create a useable matte painting that I then pasted into the background of my sets.

How to make a werewolf

How to make a werewolf

Curious about how I created the animation of Kate’s werewolf transformation? I’ve made a video that goes over the process I used to make it happen!

If you’re still curious about some of the technical details, and want to learn how to do something like this yourself, here’s some links to the tutorials I used:

  • First off, I used DAZ Studio’s Genesis 8 Female model as a starting point for Kate. Let me underscore that I did *not* model this starting figure. DAZ’s amazing artists did all the heavy lifting by creating that model. Since I had no idea how to create my own character rigs when I started this project, using a pre-rigged figure like Genesis 8 was a logical starting point. What I did need to learn was how to create “morphs” in Blender that could be used on the model.
  • Of course, this meant learning to edit the model in Blender. Now, in this case, I wasn’t starting from scratch. I’m an experienced 3D modeler, and have been working in 3D on and off for over 25 years—just mostly to create sets and architectural models. Character modeling is new to me, and I did have to learn Blender’s interface. This tutorial series from Blender Guru is the one I used to teach me the basics of using Blender’s modeling interface:
  • The key to making the transformations was to make sure all the parts of the model lined up up between forms. For instance, the polygons that made up the nose in the human model had to directly correspond to the polygons that would become the snout. In this case, it was my knowledge of anatomy that was the key skill. Whether you’re learning to draw or learning to model in 3D, there’s no substitute to learning the basics of human—and in this case, canine—anatomy. I had already thought through all this long ago when I designed Kate’s transformation for the comic:

Werewolf Transformation Design (1 of 3)Werewolf Transformation Design (2 of 3)Werewolf Transformation Design (3 of 3)

Full Body Werewolf Transformation Design (1 of 4) Full Body Werewolf Transformation Design (2 of 4) Full Body Werewolf Transformation Design (3 of 4) Full Body Werewolf Transformation Design (4 of 4) Werewolf Design Model Sheet

  • If you want to see more the design of the werewolf transformation, you can find ALL of the sketches, sequences, and details in my art book, The Art of Paradigm Shift. You’ll also find tons of art, sketches, and tutorials in there, too!

The Art of Paradigm Shift (cover spread)