The most challenging part of making animated film is the characters. While it’s not exactly easy to make all the sets and props in 3D, they don’t have to move. Or if they do, they’re relatively simple to set up. Not so with characters. Even the most basic human character has dozens of controls to set up for basic movement and facial expressions, and that doesn’t even factor in things like hair or clothes or any custom aspects—like going feral and turning into werewolf!
Because I’m just a single human, there’s no way I could create all that stuff entirely on my own. While I might be able to build a single character from scratch at this point, filling out a cast of over a dozen characters would take months per character. There’s no way I have that kind of time, so I rely on a combination of free and purchased models to help get me started.
All the characters are based around DAZ3D’s free Genesis 8 platform, imported into Blender where they are customized and rigged for animation. All their clothes were purchased from the DAZ store, and again modded to match the character designs from the comic. Likewise, a number of the props are purchased models, but I model custom stuff that I can’t find elsewhere. The sets are also a mash-up between things I model myself and purchased items and buildings. Anything specific to the scene is likely to get custom modeled, while the background details and everyday items are more likely to be assets I’ve bought and modified.
All of the main characters—Kate, Mike, and Chow are customized rigs exported out of DAZ and modified in Blender to give the stylized look that more or less matches their look in the comic.
The supporting cast is being created using a what I call “universal rigs.” Unlike the main characters, these are set up with controls to change facial features, body type, height, weight, colors for the skin, hair, and eyes, and even have some basic haircuts and outfits already set up. In order to create a new character, all I need to do is tweak a few settings and voila! A new basic character is ready. That’s great for background characters, but for more specific supporting cast, I have the option to export new outfits and hair, modify the details in the textures and add any custom features like hair and clothing controls. All told using these “universal” rigs shaves days (or weeks!) off of the production time.
Gang members created using an updated version of the universal male rig, but customized with new clothes, hair, and detailed texture maps.
The controls for the character’s colors, face, and shape are on the lists on the right hand side of the screen. All this took about a week to set up for the initial universal rig, but now that means I’m saving a week of work every time a new character gets created using this as a foundation. Basically, I’ve transferred a huge chunk of the versatility of the DAZ3D Genesis 8 platform over to Blender, here. These face and body shapes are all presets in DAZ. What I’ve added here is the cartoon look, stylization, and custom Blender-specific rig controls.
Next week we’ll take look at the process it took to make Kate!
Back in 1999 when I first wrote the scene, I could clearly picture it playing out as an anime. Even my comic storytelling style has always been heavily influenced by movies and animation, to the point where I really felt like I was storyboarding the action I could clearly see in my mind’s eye. In Restless Sleep, I had my first taste of doing that with Kate’s werewolf transformation, but while that was a technical challenge on its own, it had fewer moving parts overall. Also, I was pretty green as an animator, and still had a lot to learn about timing and character performance.
This time I feel ready to tackle a more complete story, and , I want more action, more characters, and dialogue!
Restless Sleep was a great project to learn animation, but because it was just that—basically a student film—it was best that I did it privately in my studio. I wasn’t ready to share it until I knew it would actually be completed. Chinatown will be my fourth animated project following two major projects for the Storiaverse app—This House, and the upcoming piece, Character Assassin. And this time I’m ready to bring you into the studio while it gets made!
Original scene from the comic used as a storyboard.Scene modeled and animated in Blender.Rendered alley background layer (minus characters and shadows.)
The basic process is first, all the characters, props, and sets need to be modeled and prepared in Blender. Once the assets for a given scene are complete (or mostly complete), I can bring everything into a scene file and start setting up the shots by moving the characters and cameras around. Once I’m happy with the basic timing, then I split off all the shots into their own files and do the actual animation. After all the animation for the shots are complete, I fire up the GPU and light the scene with a live preview, take care of any effects for the scene, and use Blender’s Grease Pencil to create the outlines to give it a more hand-drawn feel. Then all the layers for the shot are rendered out—backgrounds, characters, and effects. Then we move over to After Effects, where the finishing work for the shots happen. All the layers get brought in and stacked, kind of like Photoshop. I can then tweak the lighting, shadows and put in any extra 2D effects to give it a polished feel.
Here are some more comparisons between the comic and the film:
Animating this took a fair amount of planning. The blue lines that flash in and out are guides I drew into the frame (from the side) to help time Kate and Chow’s run cycles. That way heir feet landed it the right place on the ground, and they’d end up in the right places on camera.I remember having the hardest time figuring out how to draw Kate falling after getting hit. I was never really satisfied with this panel, but went with it…But when it came time to animate, it turned out to be a great starting point! Animating this was incredibly fun.After realizing the test animation felt too slow, I spend it up for the final. The end result felt really satisfying!
So, we’ll be giving you weekly behind the scenes updates on the film project as we proceed (with a few extra goodies for subscribers and backers, of course!)
I’ve started work on a new PARADIGM SHIFT animated short!
Hey, everyone! It’s been pretty quiet on the PARADIGM SHIFT front since Restless Sleep came out last year. If you caught my last note, you’ll know it’s because I was hired to create a couple of animated pieces for the Storiaverse App. But that doesn’t mean I’ve forgotten about Kate & Mike. Oh, no.
Over the last year, I’ve been laying the groundwork for a new, more ambitious project: PARADIGM SHIFT – Chinatown, which will bring the pivotal scene where Kate’s werewolf powers manifest to life in full-color animated glory!
And this month I crossed a major milestone—finishing the teaser trailer! Here’s a sneak peek:
Bigger is better!
PARADIGM SHIFT—Chinatown will by far the biggest, most complex animated project I’ve taken on to date. It will have it all—kung fu fights, chase scenes, a beautiful Chicago setting, a brand new soundtrack, and best of all—a full voice cast!
However, while I tackled Restless Sleep almost entirely on my own (with the exception of sound effects and a bit of assistance from some helpful interns), this time I’m assembling an actual team to help make this project a reality. Joining me will be:
Sound Designer Alexander Danner, who helped me finish Restless Sleep
A casting director who will find and direct our voice talent.
A production assistant and social media manager to help me stay organized and in better communication during the project.
Plus a couple of talented young freelancers who are helping me build 3D characters and sets in Blender, and help with compositing and finishing the animation.
We’ll be launching a Kickstarter to help fund the project later this fall. Stay tuned for details in the coming weeks as we rev things up. I can’t wait to share it all with you!
When I first started Paradigm Shift waaaay back in 1998 (!!), I wanted to see it animated from the very start. Because of this, I made some deliberate choices about storytelling. First, if you couldn’t see it or hear it, I wouldn’t put it on the page. I deliberately thought of the panels a little like storyboards for a movie. In fact, when I’m writing scripts, the story plays out in my mind’s eye a bit like movie. It’s like tuning into my own private TV channel (or streaming service, heh) in my mind. So, in many ways, animation is actually a little closer to what I see in my head than comics.
Anyway, I want to share with you some of the key shots and scenes where I directly used the comic as storyboards in RESTLESS SLEEP. It all started with this scene for Part Two: Agitation:
Here’s how it translated to animation:
Next, we have the werewolf transformation itself. In the case of the original scene, it starts while she’s having a nightmare about waking up in a hospital, and then the scene shifts back to her bedroom. For the sake of simplicity, I just kept the setting the same in the animated version, but used some of the same basic shots for the film as a starting point.
Now, from here we veer off into brand new territory. I added a new of new shots on the fly to complete the rest of the transformation. Here’s how Kate’s full werewolf transformation looks in the film:
However, this scene ends with a shot taken from the last panel from this page in Part Three: Emergence:
Another scene I wanted to animate from the very start was the X-Files style opening scene where James Wilson meets his untimely demise. Of course, I altered the ending to have it be Kate’s beast instead of Major Bryant’s lion form. Again for simplicity’s sake.
And here’s how it appears in the film:
Next, there’s a few shots from Kate’s nightmare at the end of Part One: Equilibrium. Again, I’ve cut out the other elements of the scene, and loop back to theme of her attacking Beast form in her dreams to end the sequence.
And here’s how the nightmare turned out in the film:
The final scene begins with an almost a shot-for-shot interpretation of the final page of Part One: Equilibrium. However, I made one major change where I gave Kate a smartphone, so her conversation with Mike could happen via text. At the time, I had no voice actors lined up, so I used the texting conceit to convey the only dialogue in the film.
Here’s how it plays out in animated form:
I almost used the second part of this scene as the beginning. There’s just a couple of odds and ends shots that I pulled directly from the comic in these. First, we have Kate examining herself in the mirror:
Conversely, the opening scene where they find the body was actually the last scene I animate, since it was easily the most complicated. Originally, I was going to end the film with her finding the body and passing out. Here’s a couple of shots in the opening scene taken from the opening of Part Two: Agitation:
I had the idea for this animated werewolf transformation sequence way back while I was still working on PS Part Two: Agitation. I’d been dreaming about making an animated trailer for the series, and I knew this would be the thing that would cap it off. However, I had no practical way to try to do it, but it did serve as the inspiration for the cover for Part Three: Emergence. Later on, I also made a hand-painted version that ended up being the cover to the Volume 1 collection.
Why did I call the new filmRestless Sleep? As I’ve mentioned, I’ve wanted to animate Paradigm Shift for a very long time. A lot of this hinged around Kate’s fateful transformation into a werewolf.
The title of the new film—Restless Sleep—actually comes from a drawing in my sketchbook that I did way back in 2002. I imagined her tossing and turning in her sleep in the lead-up to transforming for the first time. You can see it right there in the upper left hand corner.
However, with the completion of Equilibrium and the launch of ModernTales.com, I got wrapped up with working on continuing the story instead of focusing on this side project. And so “Restless Sleep” got put in the drawer, and only existed as a series of pages in my sketchbook for 20 years.
Early transformation sketches from 2001 – Page 01
Early transformation sketches from 2001 – Page 02
Early transformation sketches from 2001 – Page 03
So, when I started playing with 3D last year, knowing that I wanted to animate Kate’s metamorphosis, this story immediately sprang to mind. The project started with a smaller scope—just animate the transformation and her going out the window into the night. And set it all to some music. But obviously I got a bit more ambitious, and it turned into the final film you see today!