Latest News

Chinatown Production update

Chinatown Production update

Hey, all! It's been a couple of weeks since the Kickstarter ended, and while I took a little break from updating to recover not only from the campaign, but also a nasty cold and Thanksgiving, pre-production for the film has been humming along in the background. First,...

BIG NEWS: We have a cast!

BIG NEWS: We have a cast!

Hey, everyone! It's been a few weeks in the making, but we can finally announce we've officially signed our voice cast! First off, I'm excited to announce we've landed Dayeanne Hutton to play Kate!  Dayeanne's a veteran video game voice actor from...

How to Build a Street Scene (Procedurally!)

How to Build a Street Scene (Procedurally!)

Last week I talked about creating the street scenes for the film by modeling some of the key buildings by hand. However, doing that for an entire neighborhood wasn't going to work. I still needed to create dozens of other buildings, and if the ones I've bought don't...

Deep Background

Deep Background

One of the most intimidating parts of tackling Paradigm Shift has always been the urban environments. When I first started to draw the comic, it was easily the thing that I was scared of doing most, which is ironic considering that the highly detailed drawings of...

WE’RE FUNDED!!!!!! THANK YOU EVERYONE!!!

WE’RE FUNDED!!!!!! THANK YOU EVERYONE!!!

WE DID IT!  Thank you so much for your generosity and support! We're really looking forward to sharing this journey with you, and we're just getting started! There will be lots more to come in the next few weeks! --Dirk and Team Paradigm Shift

Making Kate

Making Kate

As promised, here's a look at the process it took to create Kate for the film. It took nearly a month of work to create her, all told. However, about a week of that came from a previous version I created back in 2022 before starting on Restless Sleep. Then earlier...

Building Character(s)

Building Character(s)

The most challenging part of making animated film is the characters. While it's not exactly easy to make all the sets and props in 3D, they don't have to move. Or if they do, they're relatively simple to set up. Not so with characters. Even the most basic human...